waitUntil {
	!isNull player;
};
{
	player setUnitTrait [_x, true];
} forEach ["Medic", "engineer", "explosiveSpecialist", "UAVHacker"];
player createDiarySubject ["PlayerUnitTrait", "兵种技能"];
player createDiaryRecord ["PlayerUnitTrait", ["说明", "<br/>玩家拥有: 医护兵，工兵，爆破兵，UAV兵的兵种技能<br/><br/>- 带医疗包能在满血治疗和救治时不消耗黄包（有黑包不用带黄包）<br/>- 带工具包可以快速维修所有载具<br/>"]];